DevBlog #3 - Minarium To v0.0.5a


It's been a long time since the Minarium game has been updated, and I hold on to apologize to the active players for my lack of rigor in relation to update.

For changes that are made in this version (0.0.5a), the name different rarities of items have changed which allowed me to also add colorization in order to better identify the different items with new assets.

The location of different UI / UX element has been changed or found another positioning.

The bug known to players which had the wrong action of removing an item at the time of a change has been corrected.

Changelog 0.0.5a

- Added: Multi assets items.
- Added: Coloring items by rarety.
- Changed: Increased experience ratio by items.
- Changed: A lot of UI/UX has been modify by position/style.
- Changed: Renamed type of rarety name.
- Fixed:  Weapons that disappear from inventory has been fixed.
- Deprecated: Character creator (Will removed to 0.0.6a).
- Deprecated: Map (Will removed to 0.0.6a).

Planned for 0.0.6a

- The items part will be reworking the stats will be added to the items.
- The store will also be reworked so that the advantages of this one are more consistent.
- The primary resource part will also be reworked.
- The bow can no longer be accompanied by melee weapons but a quiver will appear.
- Several unused items will be deleted. And re-add later if they become useful in gameplay.
- Other non-visual changes will be made in order to optimize the performance of certain elements of the game.

Leave a comment

Log in with itch.io to leave a comment.